
Active Games 4Change
Sport and physical activity learning environment for citizenship, emotional, social and e-competences training
Training of Refugee Offenders by Virtual Reality
Timeframe
09/2020 – 02/2023 (30 months)
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The TRAIVR project aims to provide rehabilitation through a training programme based on virtual reality (VR) aimed at refugee probationers with drug addiction problems. This virtual reality programme will help them to improve their coping skills, namely problem-solving and emotional regulation skills.
Virtual reality offers a better learning opportunity for adults while respecting confidentiality; moreover, it overcomes the language barrier cost-effectively since the same VR scenario can be adapted to different languages.
Develop a virtual reality (VR) programme aimed at supporting the rehabilitation process of refugee probationers who suffer from drug addictions.
Promote VR technology in teaching coping skills and adapt the training programme to probation settings as a new methodology.
Bridge the language barrier that could be preventing better results in training and rehabilitating refugees under probation measures.
Research and report on needs and issues arising from language barriers in the refugee rehabilitation system (Turkey).
Literature review on the best implementation structure and methodology using virtual reality technology for drug users in rehabilitation (global).
Development of a manual for writing virtual reality scenarios.
A virtual reality training programme in life skills, such as stress management, coping techniques and emotional regulation.
A pilot programme (in English, Turkish and Portuguese) applied to 15 subjects in Portugal and Turkey.
Creation of a methodology for the use of VR technology in probation environments in the case of rehabilitation of refugee offenders suffering from substance abuse problems.
Structuring of a training programme for trainers aimed at probation officers responsible for the rehabilitation of refugees under probation measures.
Assessment of the change in skills targeted by the virtual reality training programme.

Sport and physical activity learning environment for citizenship, emotional, social and e-competences training

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